Genji: Dawn of the Samurai – a PS2 review of a decent Samurai game

Genji: Dawn of the Samurai

~7.5 out of 10
At first I was like ‘ohhh sweet a samurai game!’ But then I thought ‘wait a minute, there sure are a lot of these.’ So is Genji a step above the rest of just more rehashed crap? Well, it’s a little of both. If you don’t know Genji is a Samurai tale based on an 11th century Japanese piece of literature telling the tale of historic Samurai set against the background and scenery of Feudal Japan. This game tells the tale of two noblemen raging a war against the mythological forces that seem to be ruling Japan. With fight choreography by Japan’s leading swordsman and produced by Yoshikatsu Kanemaru this game has all the makings of a great Samurai adventure. They give you this ability called “Kamui” which is basically a limit break type ability that lets you slow things down and deal more damage, to counterattacks and so on, not super inventive but still very useful and helpful to have in a pinch. The game play is fairly nice, even if it does follow a rather linier A to B sort of map system without free roaming capabilities, though in today’s 3-D free environment days this is shunned upon in Genji it really seems to fit. The fighting not only looks fantastic, it’s easy to learn and once you have it down a whole lot of kick ass Samurai moves to kick the shit out of your opponent. On the demo that Sony sent me the Graphics where a little shy and the text was hard to read, I am told that the graphics where polished up for the final release but the text was still hard to read.

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